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Disney Imagineering - Audio Animatronics
Description: Eric Boardman and his magic sweater take us on a behind the scenes look at the history of Audio Animatronics at the Disney Theme Parks. This aired during commercial breaks on the Disney Channel in the late 80's/early 90's.

The Science of Disney Imagineering At World Science Festival
Description: Walt Disney Imagineers will lift the curtain and give a glimpse of the science behind the magic at the Disney Parks

Imagineering Day at Walt's Barn
Description: Father's Day was also a day for some of the most famous names in Disney Imagineering—Alice Davis, George McGinnis, X Atencio, Blaine Gibson, and Bob Gurr—to meet their fans and sign autographs. Additionally, the Carolwood Pacific Historical Society and the staff of Walt Disney's Carolwood Barn honored Gibson with his own engraved title on the walk at Ollie Johnston's depot. Sorry for the poor audio. No PA at event.

"Roller Coaster" at The Science of Disney Imagineering
Description: After Imagineer Rick Turner brought out his Basic Articulated Rotational Force Simulator, an audience member was called up to 'ride' it. Rick pushed the mechanism around to a video of Cali Screamin' at DCA.

Disney Fact or Fiction: Tunnels
Description: Walt Disney Imagineering pulls back the curtain of secrecy to explain many of the myths and stories found within the Disney Parks.

DisneyVision - Imagineering VR Lab EPCOT '94
Description: The DisneyVision / Imagineering lab that was at EPCOT in 1994... A bit of history on the lab: (Geeking-out a bit here!) The DisneyVision Lab was joint venture between Disney Imagineering and Silicon Graphics Computer Systems (AKA: SGI). Disney used the lab to develop their VR app for DisneyQuest and SGI used the opportunity to write extensions to their IRIS Performer package and gather data for the next generation of graphics hardware. The SGI graphics hardware used a custom board called "Tri-clops"...as far as I know SGI only produced 5 of them. The Tri-clops board allowed the output of the three graphics pipes in the SGI Onyx systems to be summed into one full rez HDTV (keep in mind this was 1994!), stereo (120Hz) display. Due to the rez, pixel depth and refresh rate of the HMD (Head Mounted Display), motion sickness was a problem and barrels were added to show for to accommodate sick guests. Also, the temperature of the lab was kept quite low to help minimumize the effects the motion had on guests...a practice that is still used today in DisneyQuest...well, the barrels are not in use, but the temp is quite chilly. Disney and SGI displayed DisneyVision at the 1994 Siggraph show in Orlando. The current VR attraction @ DisneyQuest is (as 07/98) is MUCH lower quality than that of the EPCOT lab. Where EPCOT was running one SGI Onyx with three graphics pipes summed into one pod, the DisneyQuest attraction has one Onyx2 with one graphics pipe running 4 pods. The DQ attraction removed the Mickey Mouse hands from the edge of the magic carpet...sad to see that touch did not make it into the attraction.